Saturday, February 18, 2012

Why "Tales of the Wounded World"...?

The names associated with the blog have to do with the campaign world.

"Kandrian Legacy" refers to the game world and some specifics of its mythology.  The primary creator of the world, known by various names in different cultures, supposedly came to an agreement with her arch-nemesis after savage battles at the beginning of time that neither of them could win but that hurt both too severely to continue.  This agreement binds the gods to take no direct hand in the affairs of mortals, being able only to provide power in small amounts to those who discipline themselves enough or give up enough of themselves to gain it.  Freedom of choice is given to the people of Kandria and they may choose light or dark or somewhere in between.  The battles of the gods continue on many fields of battle, whether with weapons, ideas, spells, or even in terms of personal choice, and the sum total of these battles over time will determine the ultimate fate of the world and all of the souls therein.  This is the Kandrian Legacy.

The "Wounded World" refers to more myth but also hard fact.  Whether one believes that the gods made the world out of nothing or whether one believes the sages who say that the world was formed by natural processes, the fact remains that something damaged the world and brought about a great apocalypse long ago.  Some say that the Unmaker struck the world with his spear in frustration, trying to deny it to the creator goddess.  Others say that a rock from the sky fell and hit the world.  Perhaps there is truth in both explanations?  In any case, something happened to the world long ago that changed the geography and killed off whole civilizations.  Hence the "Wounded World" name.

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